Quick Start Guide
- Take a look at the rules
- Get familiar with the lore of the realm
- Check open roles
- Check the regional lore for your role
- Write a backstory for your chosen character in Google Docs.
- Join discord and Submit your application!
- After approval submit a sheet for stats.
Favor is recorded on the character page, and when used will be removed by staff.
Favor can be spent in two ways, the first and perhaps most satisfying use would be to double the dice pool of a roll. Favor must be declared (and accepted by a storyteller) BEFORE rolling. The Storyteller will call for a doubled pool, or a second roll for the pool (depending on circumstance.)
The second use of favor is to purchase skills at a rate of 2 favor per point to a maximum of 4 for skills.
Strength is a primary attribute and is the representation of both physical strength and a characters ability to push past their limits. As a primary attribute it holds only three related skills.
Agility is the other primary attribute and represents a characters mobility and finesse. As a primary attribute it only holds three related skills.
Presence is a reflection of a character's Charisma, Authority, and the 'buzz' they bring to a room. This can be reflected in how they command attention, or even how they blend into the shadows while taking in fine detail.
Some characters will respond to fame more than infamy and vice versa. Reputation is very important in this setting.
Wisdom reflects a person's depth of knowledge, the skills included range from how they express artistic skill to how capable they are with language or tactics. A character heavy in wisdom might be a force to be reckoned with if only for the insight they can grant others around them into the deeper mysteries of the world.
After approval for a character based on backstory and its adherence to sim lore, a character sheet can be filed out for the character
here. The sheet should have your name, age, and skill point allotments.
Points will be allotted based on character age to be spent in the available skills. Skills can be raised to a maximum of 4 using Favor gained after character creation.
- 18-25, 16 points.
- 26-40, 18 points.
- 41+, 20 points.
Languages purchased in the Language skill (subject to staff approval depending on backstory and access) will be recorded by staff. Other notes may be taken as well, such as possession of Valyrian Steel, Possession of a Dragon Bond, Egg, etc. These notes will likely be kept by staff alone though players are free to note these things themselves in pics or on character pages in the wiki when given oppourtunity to update them.
Favor
These are tokens that can be spent to better the chances of success for a roll and could ICly be reflected as 'favor of the Gods' if they would result in a feat that is otherwise impossible (such as unnatural strength, quickness, constitution, etc.) Favor can be earned through participation in sim events and outstanding story moments and are a reflection of a character's growing legend, examples of moments when favor may be bestowed could be winning a tournament, killing a notable figure, leading an army through an incredibly risky battle and surviving despite all odds, winning a battle through tactical genius or deception, clearing one's name in court, etc. Things that would make a person objectively 'famous.' Jamie the Kingslayer would, no doubt, have favor even if he is infamous, that's still in its own way, famous.
Skills and Attributes
Skills cap at 3 on creation and add together to raise their parent attribute which caps at 6, however though an attribute maxes out at 6 possible dice for a raw roll, skills can number beyond this. Once a character has been approved any growth that is earned through Roleplay can raise skills to a maximum of 4. Admittedly it is unlikely that many would ever earn enough favor points to push a character to their maximum potential but an especially notable and long lived character has the potential to become a legendary figure.
Raw attributes if called for can be rolled at their full value (6, if that is the score) but skill rolls will be rolled at skill + 1/2 attribute. For example 2 Bargain and 6 presence will roll for 2 skill die and 3 presence die (1/2 attribute) for a total of 5 skill die. There are VERY few instances that a skill be rolled without the benefit of it's parent category's "learning."
Strength
Melee, this skill relates to martial weapons used within 'arms reach.'
Sword and Shield, cudgel, mace, staff and spear work are included.
Movement, this relates to strength based movement. Climbing, lifting, swimming and aspects of movement that might require endurance.
Willpower, how might one push through an obstacle? Physically and mentally. Will a character persist beyond their breaking point?
Agility
Acrobatics, a display of skilled movement through precision or coordination. This would encompass running, dodging, jumping or riding.
Ranged, this skill relates to combat that is beyond one's reach. From throwing a knife or rock, through to Archery, Javelins and perhaps the use of Scorpions.
Stealth, few master the shadows, but when they do hiding, sneaking, escaping, infiltrating and the skilled use of fine movements to carefully manipulate an object or perhaps what might be perceived about that object comes as second nature.
Presence
Bargain, experienced negotiation including haggling, diplomacy, animal handling, deception, courtly bearing and even acts of a confidence artist (the professional bullshitter.)
Fame, the expression of a well known and well liked figure through inspiration, persuasion and command by kindness.
Infamy, the expression of a well known and disliked figure through intimidation, persuasion and command through coercion.
Cunning, the mastery of picking apart the world around a person, investigating, searching, tracking, working through culture and criminality to find truth.
Art & Performance, the divinity of creation, from painting to storytelling, singing, dancing, or entertainment of all kinds. Artists and Performers know how to capture attention.
Wisdom
Guard, all that is necessary defend the realms of men. Leadership, tactics, fortification, and survival. Also a representation of skill with armor and co-operation with personal guards.
Language, the involved study of the languages of the world. Every point is an additional spoken language.
Medicine, the study of the body (and sometimes not just the human one!) a built expertise in biology and surgery as well as what poisons them.
Nature, learning of the natural world. Studies include botany, animals husbandry, weather, the stars and geology, and how to survive in the wild.
Scholar, general learning of the modern age, History, Heraldry, Math's and Sciences.