War & Dragons

Battle

 
The Foundation of battle even relating to dragons is the War & Armies and D6 & Combat rules, Dragon based combat is simply a layer added to the different faces of the system presented on those two pages.
 
Unlike armies or navies, dragons can maneuver around the battlefield with impunity. They are not fixed to engage any specific sub unit. Before each round of rolls are taken the dragon rider must nominate IF they are attacking and which Commander (army) they are attacking. Against ground units a critical success will apply two wounds for the sheer size and brutality of their targeted attacks. A critical failure will apply one wound to the nearest allied force for a lack of accuracy.
 

Fleeing

 
Dragons and their riders can flee during battle at any time, departing battle against a ground force requires no roll. However, fleeing battle against another dragon requires a head to head roll of the attackers presence+Investigation (active perception) vs the fleeing targets agility+acrobatics (riding) the highest roll wins and can be repeated every round in lieu of an attack until successful. This does, of course, open the target up to being attacked during the pursuer's turns.
 

Scorpions

 
Every noble army has a certain number of scorpions to combat large forces, shield walls, cavalry, siege engines and the like and these can be used against dragons with similar success as a regular attack.
 

Preparation

Actions, Equipment and Defense prepared before a battle is a common theme when building toward war, in the interest of keeping things fair, it is always expected that an enemy will attack, so there's no mechanism for adding to or creating indefensible or overpowering attacks
 
Prepared defense however is entirely possible, as are opening other paths of attack. In the lead up to battle, player actions through story requests can prepare a defensible position that can negate one successful attack per battle, either from an enemy army, or even the successful attack of a dragon. This prepared defense can be called AFTER a successful attack roll is made to negate the wounds incurred. Opening alternative paths of attack can allow for the possibility of splitting an enemy force to fight on two fronts weakening them against their main target.
 

Defeat

 
If a Dragon is in flight when it is defeated, the rider must roll for ‘landing.’ They will roll Agility+Acrobatics (Riding) at a DC of 15. Critical success on this roll will see them survive the crash landing of the dragon unharmed, and out of range of the enemy army (if the rider chooses,) a standard success they survive the landing with one wound taken, and the rider is within range of the enemy army, failure they will take two wounds from the crash, and critical failure they take four wounds from the long fall to the ground.
 
If the Dragon has landed prior to its defeat the rider will be able to ‘dismount’ the Dragon as it is wounded without further rolls but will be within range of the enemy army.
 
"It is no easy thing for a man to be a dragonslayer. But any Maester who has studied the history of Valyria, or any man who knows the modern history of Dorne can tell you that however fearsome, however powerful, it is a goal within reach of the brave and the bold."
— Writings of Waldyn, 39 AC
 

Dragon vs. Dragon

 
This will be processed the same as PVP but with the additional dragon modifiers applied on top of the players own, The dragon riders will roll per PVP with the full pool for their attack and combined rating defense, as well as combining their health with the dragons.
 
At the end of combat, if the attacker decides not to pursue their target, a defeated rider must flee the battlefield and return to its camp or home. If the attacker pursues the vanquished rider with intent to kill, the defender receives the opportunity to roll to flee, but the next successful attack will kill the dragon.
 
The defender must then roll to survive the death of the Dragon with the defeat rolls outlined above without the indicated wounds relating to a success, but they will be unconscious on the ground and will need to be rescued by their armies or will be at the mercy of their opponent and their allies at the end of the days battles. If the rolls for surviving the ‘landing’ fail, they will be found dead on the ground having perished with the dragon in the fighting.
 

Dragons and Modifiers

Dragons

When used in the circumstances outlined above, dragons receive a modifier based on the individual dragon for rolls their rider makes. e.g dragon rider ranged is 3D, The dragon is 2D, so the combined pool for attack is 7D.

All dragon stats are in addition to the riders own when being ridden. If the dragon is separated from their rider and engaged in combat, they gain a +1 to all stats, but do not gain the addition of their riders pools (which represent a riders skill and direction.)


DragonDescriptionRiderModifiers
Balerion the Black DreadBlack scales gleam on black wings with a breath of deep red that swirls with black, Balerions flames are said to be so hot air itself turns to smoke. His flames turn stone to liquid and sand to glass.King Baelon I7 wounds, Ranged +3D, Melee +3D, Defense +3D
VhagarBronze scales highlighted in greenish blue that remind one of tarnished copper with bright green eyes Vhagar is the second largest dragon with a mouth that could swallow a horse and its knight.Wild on Dragonstone6 wounds, Ranged +3D, Melee +3D, Defense +2D
Vermithor the Bronze FuryBronze scales sit over great tan wings, with flames that range from deep reds to brilliant golds, large by any standard but despite its fearsome size and stare, a fairly tolerant Dragon.King Daemon I6 wounds, Ranged +3D, Melee +3D, Defense +2D
SilverwingAs the name suggests this is a silver colored dragon with gleaming blue eyes, and breath so hot the flames are blue. A relatively docile creature, Silverwing is the friendliest of the known Dragons.Deceased5 wounds, Ranged + 2D, Melee +1D, Defense + 1D
DreamfyreA pale blue she-dragon marked with silver accents along her slender body. Just large enough to be ridden when Rhea Targaryen claimed her in 35 ACRhea Targaryen5 wounds, Ranged + 2D, Melee +1D, Defense + 1D
Meleys the Red QueenScarlet scales and pink leather adorn her, accented in bright copper at her crest, horns and claws, which give a bloody gleam in the sunlight. The swiftest and most 'majestic' of the known dragons.Princess Daenys Targaryen4 wounds, Ranged + 1D, Melee +1D, Defense + 2D

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